About me! 🌼
Welcome to my portfolio!!! ✿✿✿ I'm Vasilisa, a senior at DigiPen Institute of Technology, pursuing a BA degree in Game Design with a minor in Art.
I specialize in UI/UX Design & Level Design, which basically means I spend an unreasonable amount of time thinking about where people go, what they see, and why they rage-quit (so I can fix it, of course). I believe good design is invisible when done right, and I iterate until everything clicks into place - literally and figuratively.
I also thrive in collaborative chaos, I’m all about iterating, adapting, and making sure everything just feels right. If you need someone who obsesses over level flow and fine-tunes UI like it’s an art form, I’m your person.
Push the left button. Or the right. Your call.


Gambler’s Fallacy
Jan 2024 – Present
Designed a fully diegetic poker-themed UI, including all menus and HUD, for an isometric roguelike.


Remanence UI/UX
Sept 2023 – Apr 2024
Directed UI development, ensuring seamless player interaction and thematic consistency.


Kinesthetic Feel
March 2024
Built a prototype exploring camera, controls, and sound to improve player feedback.


Diegetic Game Menus
Jan 2024
Created a dynamic, diegetic main menu UI for a conceptual game set in a steampunk dystopia.


Minecraft Redesign
Oct 2023
Redesigned Minecraft's inventory system to improve accessibility for younger players.


Course Planning Redesign
Sept 2023
Revamped DigiPen's course planning interface to enhance usability for freshman students.


Shroom & Doom
Sept 2022 – Apr 2023
Designed interfaces for a 2D tower defense game, focusing on player accessibility and engagement.


Remanence Level Design
Sept – Dec 2024
Led the reconstruction of levels in a 3D action-adventure game, enhancing gameplay flow and narrative integration.


CS2 Map
Sept – Dec 2024
Built a competitive 5v5 multiplayer map, designing sightlines, chokepoints and verticality within a museum setting.


Portal 2 Puzzle Series
Apr 2023
Developed a series of five intricate puzzles, emphasizing progression, movement, and timing-based mechanics.