TEAM GAME PROJECTS
// rEMANENCE //
REMANENCE is an action-adventure game focused on melee combat with some light souls-like elements, developed in Unreal Engine 5.
Throughout the game’s production, I wore two hats: first as the lead UI/UX Designer, shaping the player interface and experience, and later as the lead Level Designer during the polish phase, refining and expanding the existing level framework to enhance gameplay and narrative flow.
level DESIGNER
21-person team
ui/ux DESIGNER
18-person team
As the lead Level Designer, I rebuilt the game’s levels to align with its design pillars. I whiteboxed layouts, integrated old and new sections, and designed diegetic transitions to create a cohesive and engaging experience.
UI/UX DESIGNER // SHROOM & DOOM
As the lead UI/UX Designer, I developed the game’s interface to be both functional and immersive. I created style guides, designed menus and HUD elements, and iteratively refined the UI based on playtesting and feedback.
SHROOM & DOOM is a 2D top-down tower defense game where players defend against waves of enemies.
I was the UI/UX Designer, prototyping core gameplay in Unity and working in a Custom Engine, as a part of a 6-person team.
ui/ux design Projects
kinesthetic feel: immersive experience
This project is about designing an immersive and dynamic main menu UI for "Gears in the Breeze," a conceptual 3D exploration game set in a steampunk dystopia, emphasizing diegetic elements to enhance player immersion. Made in Unity.
student planning: WEb redesign
This project is about researching and identifying the UX problem within DigiPen Institute of Technology.
I modified the desktop interface of the Plan & Schedule page for freshman DigiPen students.
Minecraft’s Inventory: ui Redesign
This project explores the kinesthetic elements of game design—controls, camera, audio, and visuals—to create an intensely immersive experience. Watch my commentary video to see how these elements blend together to enhance the atmospheric depth of the project. Made in Unity.
GAME MENU design: DIAGETIC UI for a hypothetical game
This project is about researching and identifying the UX problem of the Minecraft’s Inventory System. I created an adjustable inventory management system on the IPad for young(er) Minecraft players.
About me!
I'm Vasilisa, a senior at DigiPen Institute of Technology, pursuing a degree in Game Design with a minor in Art.
Ever since I was little, I loved the feeling of losing myself in the gameplay. Certain games make me feel like I am in another dimension, a tranquil place conducive to exploration and discovery.
When I observe nature, look at pieces of art, hear different music I get overflown with feelings and emotions. And I have always thought that it would be great if my dreams, hobbies, and work coincided and tightly intertwined.
I want to be involved in the process of making games because I want to bring my ideas to life – ideas that occur to me while playing.