About me! 🌼

Welcome to my portfolio!!! ✿✿✿ I'm Vasilisa, a senior at DigiPen Institute of Technology, pursuing a BA degree in Game Design with a minor in Art.

I specialize in UI/UX Design & Level Design, which basically means I spend an unreasonable amount of time thinking about where people go, what they see, and why they rage-quit (so I can fix it, of course). I believe good design is invisible when done right, and I iterate until everything clicks into place - literally and figuratively.

I also thrive in collaborative chaos, I’m all about iterating, adapting, and making sure everything just feels right. If you need someone who obsesses over level flow and fine-tunes UI like it’s an art form, I’m your person.

Push the left button. Or the right. Your call.

Portfolio Projects
Gambler’s Fallacy UI preview Gambler’s Fallacy UI animation
ui/ux design figma unity

Gambler’s Fallacy

Jan 2024 – Present

Designed a fully diegetic poker-themed UI, including all menus and HUD, for an isometric roguelike.

View More 10-person team
Remanence UI preview Remanence UI animation
ui/ux design figma unreal engine

Remanence UI/UX

Sept 2023 – Apr 2024

Directed UI development, ensuring seamless player interaction and thematic consistency.

View More 18-person team
Kinesthetic Feel preview Kinesthetic Feel animation
ui/ux design unity

Kinesthetic Feel

March 2024

Built a prototype exploring camera, controls, and sound to improve player feedback.

View More Solo
Game Menu Design preview Game Menu Design animation
ui/ux design figma unity

Diegetic Game Menus

Jan 2024

Created a dynamic, diegetic main menu UI for a conceptual game set in a steampunk dystopia.

View More Solo
Minecraft Redesign preview Minecraft Redesign animation
ui/ux design figma

Minecraft Redesign

Oct 2023

Redesigned Minecraft's inventory system to improve accessibility for younger players.

View More Solo
Student Planning preview
ui/ux design figma

Course Planning Redesign

Sept 2023

Revamped DigiPen's course planning interface to enhance usability for freshman students.

View More Solo
Shroom & Doom preview Shroom & Doom animation
ui/ux design custom engine unity

Shroom & Doom

Sept 2022 – Apr 2023

Designed interfaces for a 2D tower defense game, focusing on player accessibility and engagement.

View More 6-person team
Remanence Level Design preview Remanence Level Design animation
level design unreal engine

Remanence Level Design

Sept – Dec 2024

Led the reconstruction of levels in a 3D action-adventure game, enhancing gameplay flow and narrative integration.

View More 21-person team
CS2 Map preview CS2 Map animation
level design hammer editor

CS2 Map

Sept – Dec 2024

Built a competitive 5v5 multiplayer map, designing sightlines, chokepoints and verticality within a museum setting.

View More Solo
Portal 2 Puzzle Series preview Portal 2 Puzzle Series animation
level design portal 2 puzzle maker

Portal 2 Puzzle Series

Apr 2023

Developed a series of five intricate puzzles, emphasizing progression, movement, and timing-based mechanics.

View More Solo

PROJECTS

PROJECTS ✿