Kinesthetic Feel

Project for the GAME FEEL course (dES365)

Team Size: solo

Role: UI/UX Designer

Duration: 1 month

Software:

  • Unity

  • Figma

LAKE LEOTA dives into kinesthetic game design, focusing on how controls, camera movement, audio, and visuals combine to create an immersive and intense experience.

Below, you'll find two versions of the video presentation:
1. Video with commentary, where I walk you through how these design elements effectively contribute to the game's atmosphere
2. Video without commentary, allowing you to directly experience the game's environment.

with commentary

gameplay only

KINESTHETIC FEEL is the integration of controls, camera, audio, and visuals in game design that creates a tactile and immersive experience, physically and mentally connecting players to the game world.

Freezing | Suffocating | Haunting

— these three adjectives guided the design and emotional depth of this project.

While brainstorming LAKE LEOTA, I looked to games like Subnautica, ABZÛ, and Iron Lung for inspiration, each known for their deep, immersive environments.
This helped shape the project's direction.

I also used a design method called the SUD list—Signal, Update, Resolution—to ensure each gameplay element was well-planned.